![]() ![]() I'm eager to hear what people think of it, and also what sort of builds they might want to see made. It's a slightly unique little beast, and contains pointers near the end for earlygame progression into the build. Decided to write a build guide for the build I run on SU in time for EA hitting. Pharaoh's bane: Enemies have 5% less Attack, Intelligence, Defense, and Speed for each creature of this creature's own class fighting on your side. A cheeky little build guide for Siralim Ultimate. Your creatures take 5 less damage (up to 90) for each. ^ basically 90% hp regen on a single type nature setup - could also work good for a life mage single team setup for 60% hp every turn (or 90% with the 'sphinx abilities work at +3' ability) These mystical spellcasters are able to call upon the spirits of their slain creatures to continue fighting in the afterlife. ![]() The purpose of this guide is to walk a player from beginning to end through the process of making an auto-kill Hell Knight. Rejuvenation: At the start of your creatures' turns, they recover 10% Health for each creature of the same class fighting on your side. This is a compendium of all skins in Siralim Ultimate. With sphinx abilities and the god ability it's gonna be boss as fuck With that god ability picking the 10% extra speed option just seems perfect - can't match the god boosted stats with the insane hp but hey 120% speed isn't bad either (6 horde monsters +3 from rebel +3 from nature mage) Rebel: +3 'effective' horde allies for horde abilities Menace: 5 extra mana for all horde each horde member The omnipotenti deity one's just brutal: though it solves an issue i was sort of having: wantedĬommander: 10% more hp for all horde for each horde Yeah - a nature team of diabolic horde with some sphinx abilities sprinkled in (they're basically the 'group' based abilities too but they don't specify 'sphinx' monsters just 'this' monster so iirc work as extra skills on any other monster type) was my 'nature mage' setup but holy fuck
0 Comments
Leave a Reply. |